Art Director: -
a sort of retreat and all-purpose room, when "SPECTRE No.1" wants to get away from all the flashing lights and buzzing, clicking sounds of the busy Command Center (tends to upset the cat, too!)
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Blofeld's Lounge serves as personal office, conference room, relaxation area, dining room and rumpus room. It also has a combination disciplinary feature/discrete "waste-management" system.
Description:
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Located behind his command center to the busy Volcano Headquarters, the Lounge is easily accessed by stair-way and a two-piece bridge across a decorative water feature. Blofeld keeps his desk and some cherished stolen art-pieces, as well as a small dining room. -
For conferences, co-conspirators, associates and personnel are given the choice of standing before No.1's desk, or nothing at all, even though a nice lounge area is only a few feet away. Now, that's Power. -
Tip: Do make sure you're on No. 1's "good" side when you leave, as the only exit takes you across a bridge that, with a touch of a foot-pedal (under Blofeld's desk) can dump you into a pool of hungry piranha--"They can strip a man to the bone in thirty seconds." It's the SPECTRE boss' little way of inspiring loyalty and efficiency within the organization. Bon chance, or Bon apetit!
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